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GAMES

SaGa FRONTIER
SCUS-94230
Copyright © 1997, 1998 Square Co., Ltd.
Sony Playstation, 1 Player
Role Playing Game
Available in US and Japan
¥6800

—by Eri Izawa




Let's start with the bad news, SaGa FRONTIER for the Sony PlayStation:
  SaGa FRONTIER looks like a noble attempt to create an RPG game by providing interweaving story lines and non-linear plots. Unfortunately, it does neither well.
  The core idea behind this SaGa game (a continuation of the Romancing SaGa games that have, until now, not made it to the US.) is flexibility. The player can choose from one of seven main characters and a number of different sub-plots (depending on the character), and work toward achieving the particular character's final goal. Along the way, other characters can be recruited, including some of the other main characters. Once one character's adventure has been completed, the player can play another story line with another character.
  Sounds great in principle. However, the "non-linearity" is poorly implemented. For example, since adventure areas can be accessed by different people at different stages of development, most encounters change to match the characters' level. Not a bad concept, except it's so poorly balanced that you may find your party unexpectedly wiped out in what should've been an easy area. Thus, saving frequently is required.
  Another example: Say you're playing the character Emelia, and you recruit another main character like Asellus along the way. You spend hours painstakingly raising their stats, and finally finish Emelia's story. Then you start up Asellus's story. Her stats are all back to square one, as are all the other characters'. And you'll wind up adventuring in some of the very same places Emelia adventured, "exploring" the very same corridors. And so on with the other five characters. "Tedious" and "repetitious" come to mind.
  Finally, the plots tend to be dissatisfying. Lute, for example, has an extremely loose plot. Emelia's plot divulges very little information and at least one of the endings is highly ambiguous. And although the world provides an interesting mix of high tech and magic, too little of its history is given and the rich potential background seems wasted in the sparse plots.
  Overall, SaGa FRONTIER's innovations fail to inspire; it's one of the least engaging RPGs to come out for the PlayStation since BEYOND THE BEYOND. Some people may still enjoy it, however.

Rating: ** out of 4


BREATH OF FIRE III
SLUS-00422
Copyright © 1998 CAPCOM USA Inc.
Sony Playstation, 1 Player
Role Playing Game
Available in Japan and US
$49.95

—by Eri Izawa



Now for the better news, BREATH OF FIRE III for the Sony PlayStation:
  In contrast, BREATH OF FIRE III provides a classic role-playing experience with smaller, but more effective, innovations than SaGa's. "Classic" in the sense that it'll be familiar to console RPG veterans: our hero is a boy with secret potential (in this case he's a dragon), who must adventure through a vast world and grow physically, mentally, and emotionally. Along the way he makes friends with some thieves, a princess, an inventor, and other such familiar types of characters.
  Though the world uses flat 2D sprites and has the old-fashioned painted look, it's actually 3D. It's possible to shift the view around somewhat and see much of what's behind walls and trees, making this more immersive than many other games in this genre. (In fact, looking around corners is vital to the game.) Each character also has a unique voice used in combat scenes, which adds to the immersive quality.
  BREATH OF FIRE III also contains side features such as a fishing game, which is a non-vital but fun way to earn special items. Basically, your character can stop at any of a number of fishing spots and try to catch varying types of sea creatures. It's a well-designed little diversion.
  BREATH OF FIRE III's drawbacks are, as with other games of this type, the linearity of the plot and the frequency of combat - though it has the bonus that traveling long distances does not subject one to random combat. Aside from these flaws, though, this is a well-done game that meets or exceeds the standards one expects of a console RPG. And be sure to watch for the ULTRAMAN spoof!

Rating: *** out of 4


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