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SaGa FRONTIER
SCUS-94230
Copyright © 1997, 1998 Square Co., Ltd.
Sony Playstation, 1 Player
Role Playing Game
Available in US and Japan
¥6800
—by Eri Izawa


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Let's start with the bad news, SaGa FRONTIER for the Sony PlayStation:
SaGa FRONTIER looks
like a noble attempt to create an RPG game by
providing interweaving story lines and non-linear
plots. Unfortunately, it does neither well.
The core idea behind this SaGa game (a continuation
of the Romancing SaGa games that have, until
now, not made it to the US.) is flexibility. The
player can choose from one of seven main characters
and a number of different sub-plots (depending on the
character), and work toward achieving the particular
character's final goal. Along the way, other
characters can be recruited, including some of the
other main characters. Once one character's adventure
has been completed, the player can play another story
line with another character.
Sounds great in principle. However, the
"non-linearity" is poorly implemented. For example,
since adventure areas can be accessed by different
people at different stages of development, most
encounters change to match the characters' level.
Not a bad concept, except it's so poorly balanced
that you may find your party unexpectedly wiped out
in what should've been an easy area. Thus, saving
frequently is required.
Another example: Say you're playing the
character Emelia, and you recruit another main
character like Asellus along the way. You spend hours
painstakingly raising their stats, and finally finish
Emelia's story. Then you start up Asellus's story.
Her stats are all back to square one, as are all the
other characters'. And you'll wind up adventuring in
some of the very same places Emelia adventured,
"exploring" the very same corridors. And so on with
the other five characters. "Tedious" and
"repetitious" come to mind.
Finally, the plots tend to be dissatisfying.
Lute, for example, has an extremely loose plot.
Emelia's plot divulges very little information and at
least one of the endings is highly ambiguous. And
although the world provides an interesting mix of high
tech and magic, too little of its history is given and
the rich potential background seems wasted in the
sparse plots.
Overall, SaGa
FRONTIER's innovations fail to inspire; it's
one of the least engaging RPGs to come out for the
PlayStation since BEYOND THE
BEYOND. Some people may still enjoy it, however.
Rating: ** out of 4 |
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